![]() The hills are alive with the sound of gunfire, but also look very organic and flowing they are a pleasure to drive along in the car that has a petrol tank the size of Pepsi Max can. But the landscape has a soft, natural look to it. The cars and vehicles are very square, the clouds are square and the houses are square. The characters are pleasingly square, and look a lot like Steve from Minecraft. Graphically the game looks like someone looked at Minecraft and thought “I think I’ll just round off the landscape some”. Exploring the map, finding little hints and tips about the story behind Unturned, means that as you go it all makes a lot more sense when playing this way. Knowing that when I start a session I have a gun in my pocket makes me happy, and this makes me feel much more kindly towards the game. ![]() This all helps you on your way to survival. ![]() With a server that is present online, it saves the progress, it saves what has been found, and keeps record of those skills that have been unlocked. You see, I was playing in offline mode to get a feel for the mechanics, but as I wasn’t saving the world, I always felt like I was starting from scratch. It is here, in online mode with a persistent world, that Unturned finally begins to make sense. There are a lot of options that you can choose when creating your own server, such as whether PVP is enabled (For the most part that should read as ‘no’, as surviving is hard enough without some random person killing you and stealing your stuff), whether zombies drop loot even how much health the zombies should have. Online mode is pretty much the same as the offline mode, except some friends can come along for the ride. Maybe building a boss in the boonies might be a good idea? As you traverse the map, it’s very rare to see a zombie in the wilderness and they seem to stay close to the population centres. Unfortunately, that never ends well as zombies constantly spawn in built-up areas. Well, I say they can be used, but initially you’ll be left without a clue about how to craft shelters and things, instead trying to take cover in a pre-built structure in a town. You can also gather crafting materials such as wood, metal, cloth, and even rolls of barbed wire, and these can be used to create a base – a home away from home if you will. Luckily, the zombies have inherited the Minecraft groan when you are near, so you can usually tell if you are about to walk into a building full of the undead. For instance, if you find a firearm, it’s a good idea to leave it in your pocket for emergencies, as shooting one zombie leads to a million more popping out of the woodwork and making their (surprisingly quick) way towards you. This is a survival game with the emphasis very much on the survival end of the spectrum, as the number of ways that you can be killed is numerous. The rest of the game is up to you, and you’ll soon be sneaking up behind zombies, punching them in the head, and dying horribly as a result. There are a few helpful hints, like how to run (very useful) and jump (less so!), but the hand-holding, if it can be called that, is brief and to the point. Playing in offline mode loads you into the map of your choice, dumps you in the middle of a zombie outbreak, and then leaves you to it, pretty much. ![]() There are two distinct play modes in Unturned – online and offline.
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